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2026

Sparrow Engine

A group project focused on building a 2D game engine capable of creating games that can be run separately from the engine. Built using C++, OpenGL, ImGui and Lua.

The engine features a full rendering pipeline, an Entity Component System, editor tools with a scene graph hierarchy and properties inspector, save & load functionality, an asset browser, and a built-in profiler with logging, FPS tracking and memory monitoring. Physics support includes AABBs and limited OBBs, while Lua scripting allows for flexible gameplay logic.

Built collaboratively, my role focused on low-level systems, architecture and tooling. Key contributions include memory pooling, ECS architecture, UI factory, the profiling window, and the asset browser.

Game Engine Group Project C++ OpenGL ImGui Lua